render
Last updated
Last updated
render.screen_size():
vector
render.camera_position():
vector
Returns the camera position vector.
render.camera_angles([angles: vector]):
vector
angles
vector
New camera angles
Returns or sets the camera angles.
render.world_to_screen(position: vector):
vector
position
vector
Position in world space
đ Note that there is a cleaner alternative, the vector function.
Returns the screen position vector, or nil if the world position is not visible on your screen. This can only be called from the render callback.
render.get_offscreen(position: vector, radius: number[, accurate: boolean]):
vector
, number
, boolean
position
vector
Position in world space
radius
number
Distance from the center of the screen as a percentage in the range [0.0, â]
accurate
boolean
Optional. If true
then accurate calculations will be used
Returns the position
, rotation
, and is_out_of_fov
arguments or nil on failure.
position
: Screen coordinates (Returns ellipse-based position if the world position is out of FOV)
rotation
: Yaw axis that can be used to rotate drawing stuff
is_out_of_fov
: Returns true
if the world position is out of FOV.
render.get_pixel(position: vector)
Getting the color of the pixel is a heavy process. Do not do it inside callbacks that are called a lot of times per second.
position
vector
Screen position
Returns the color of the specified pixel on the screen.
render.load_font(name: string, size: number[, flags: string]):
FontObject
name
string
Font that will be initialized
size
number
Size of the font
flags
string
a
for anti-aliasing, i
for cursive text, and b
for bold text, o
for outlined text, d
for the drop shadow effect.
Returns the FontObject
struct or nil on failure.
render.load_image(contents: string, size: vector):
ImgObject
contents
string
Raw image file contents
size
vector
Size of the image
Returns the ImgObject
struct or nil on failure. Supports JPG, PNG, BMP, SVG, and GIF formats.
render.load_image_rgba(contents: string, size: vector):
ImgObject
contents
string
RGBA
buffer (HEX
encoded)
size
vector
Size of the image
Returns the ImgObject
struct or nil on failure.
render.load_image_from_file(path: string, size: vector):
ImgObject
path
string
Path to the image
size
vector
Size of the image
âšī¸ Loading images from game resources is supported.
Example:
render.load_image_from_file 'materials/panorama/images/icons/ui/warning.svg'
Returns the ImgObject
struct or nil on failure. Supports JPG, PNG, BMP, SVG, and GIF formats.
render.measure_text(font: FontObject[, flags: string], text: string):
vector
font
FontObject
Font object or 1
for Default
font,
2
for Small
font, or 3
for Console
font
flags
string
Optional. s
for DPI scaled text
text
string
Text that will be measured
Returns the measured size of the text.
render.highlight_hitbox(entity: entity, hitbox: number, color: color)
entity
entity
The player whose hitbox(es) are to be highlighted.
hitbox
number
Hitbox index (an integer between 0 and 18). A table with hitbox indices can also be used to highlight multiple hitboxes. Pass 19 to highlight every hitbox.
color
color
The color with which you want to highlight the hitbox(es).
Highlights the specified hitbox / hitboxes.
render.get_scale(type: number):
number
type
number
The type of DPI scale to return.
1
- Menu Scale, 2
- ESP Scale.
Returns the DPI scale value.
ImgObject
img.width
:
number
img.height
:
number
img.resolution
:
number
FontObject
font.width
:
number
font.height
:
number
font.spacing
:
number
font:set_size(size: number)
size
number
New size of the font
Sets the new font size.
render.blur(position_a: vector, position_b: vector, strength: number, alpha: number[, rounding: number])
position_a
vector
Start position
position_b
vector
End position
strength
number
Blur strength
alpha
number
Alpha percentage in the range [0.0, 1.0]
rounding
number
Optional. Rounding of the blur rectangle in pixels
render.line(position_a: vector, position_b: vector, color: color)
position_a
vector
Start position
position_b
vector
End position
color
color
Color of the line
render.poly(color: color, positions: vector[, ...])
color
color
Color of the polyline
positions
vector
Screen positions
...
Comma-separated vectors to concatenate with positions
render.poly_blur(opacity: number, strength: number, positions: vector[, ...])
opacity
number
Opacity percentage in the range [0.0, 1.0]
strength
number
Blur strength
positions
vector
Screen positions
...
Comma-separated vectors to concatenate with positions
render.poly_line(color: color, positions: vector[, ...])
color
color
Color of the polyline
positions
vector
Screen positions
...
Comma-separated vectors to concatenate with positions
render.rect(position_a: vector, position_b: vector, color: color[, rounding: number, no_clamp: boolean])
position_a
vector
Start position
position_b
vector
End position
color
color
Color of the rectangle
rounding
number
Optional. Rounding of the rectangle in pixels
no_clamp
boolean
Optional. If true
, negative sizes will be allowed
render.rect_outline(position_a: vector, position_b: vector, color: color[, thickness: number, rounding: number, no_clamp: boolean])
position_a
vector
Start position
position_b
vector
End position
color
color
Color of the rectangle
thickness
number
Optional. Thickness of the rectangle in pixels
rounding
number
Optional. Rounding of the rectangle in pixels
no_clamp
boolean
Optional. If true
, position_a < position_b
will be allowed
render.gradient(position_a: vector, position_b: vector, top_left: color, top_right: color, bottom_left: color, bottom_right: color[, rounding: number])
position_a
vector
Start position
position_b
vector
End position
top_left
color
Color of the top left rectangle position
top_right
color
Color of the top right rectangle position
bottom_left
color
Color of the bottom left rectangle position
bottom_right
color
Color of the bottom right rectangle position
rounding
number
Optional. Rounding of the gradient in pixels
render.circle(position: vector, color: color, radius: number, start_deg: number, pct: number)
position
type
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0
is the right side, 90
is the bottom, 180
is the left, 270
is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
render.circle_outline(position: vector, color: color, radius: number, start_deg: number, pct: number[, thickness: number])
position
vector
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0
is the right side, 90
is the bottom, 180
is the left, 270
is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
thickness
number
Optional. Thickness of the outline in pixels
render.circle_gradient(position: vector, color_outer: color, color_inner: color, radius: number, start_deg: number, pct: number)
position
vector
Screen position
color_outer
color
Outer color of the circle
color_inner
color
Inner color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0
is the right side, 90
is the bottom, 180
is the left, 270
is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
render.circle_3d(position: vector, color: color, radius: number, start_deg: number, pct: number[, outline: boolean])
position
vector
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0
is the right side, 90
is the bottom, 180
is the left, 270
is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
outline
boolean
Optional. Render the circle outline
render.circle_3d_outline(position: vector, color: color, radius: number, start_deg: number, pct: number[, thickness: number])
position
vector
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0
is the right side, 90
is the bottom, 180
is the left, 270
is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
thickness
number
Thickness of the outline in pixels
render.circle_3d_gradient(position: vector, color_outer: color, color_inner: color, radius: number, start_deg: number, pct: number)
position
vector
Screen position
color_outer
color
Outer color of the circle
color_inner
color
Inner color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0
is the right side, 90
is the bottom, 180
is the left, 270
is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
render.text(font: FontObject, position: vector, color: color, flags: string, text:any[, ...])
font
FontObject
Font object or 1
for Default
font,
2
for Small
font, 3
for Console
font, or 4
for Bold
font
position
vector
Screen position
color
color
Color of the text
flags
string
c
for centered text, r
for right-aligned text, s
for DPI scaled text.
nil
can be specified for normal uncentered text.
text
any
Text that will be drawn
...
Comma-separated vectors to concatenate with text
Draws the specified text.
render.texture(texture: ImgObject, position: vector[, size: vector, color: color, mode: string, rounding: number])
texture
ImgObject
Image object
position
vector
Screen position
size
vector
Optional. Size of the texture
color
color
Optional. Color of the texture
mode
string
Optional. f
for fill, r
for repeat
rounding
number
Optional. Roundness of the texture
render.push_rotation(degrees: number)
degrees
number
Rotation degrees (0 - 360)
Applies the rotation for all subsequent elements.
render.pop_rotation()
Discards an early set rotation.
render.push_clip_rect(pos_a: vector, pos_b: vector[, intersect: boolean])
pos_a
vector
Screen position of point A
pos_b
vector
Screen position of point B
intersect
boolean
Optional. Allow intersections with other clip regions
Applies the clip region to the given rectangle for all subsequent elements.
render.pop_clip_rect()
Discards an early set rectangle clipping region.
render.shadow(pos_a: vector, pos_b: vector, clr: color[, thickness: number, offset: number, rounding: number])
pos_a
vector
Screen position of point A
pos_b
vector
Screen position of point B
clr
color
The color of the shadow
thickness
number
The thickness of the shadow
offset
number
Shadow offset
rounding
number
The rounding of the shadow rectangle
Draws a shadow rectangle.
đ Render any text via the function.
đ Render any image via the function.
đ Render any image via the function.
đ Render any image via the function.
đ Render any text via the function.
đ Create the texture via the function.