# rage

## Structs:

## 🔗 <mark style="color:blue;">`antiaim`</mark>

### :get\_max\_desync

`rage.antiaim:get_max_desync():` <mark style="color:purple;">`number`</mark>

Returns the maximum amount of desync.

### :get\_rotation

`rage.antiaim:get_rotation([value: boolean]):` <mark style="color:purple;">`number`</mark>

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>value</strong></td><td><strong><code>boolean</code></strong></td><td>Optional. If <mark style="color:purple;"><code>true</code></mark>, fake rotation will be returned.</td></tr></tbody></table>

Returns the current anti-aim rotation.

### :get\_target

`rage.antiaim:get_target([return_fr: boolean]):` <mark style="color:purple;">`number`</mark>

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>return_fr</strong></td><td><strong><code>boolean</code></strong></td><td>Optional. If <mark style="color:purple;"><code>true</code></mark>, freestanding yaw will be returned.</td></tr></tbody></table>

Returns the at target yaw rotation or nil if not available.

### :inverter

`rage.antiaim:inverter([value: boolean]):` <mark style="color:purple;">`boolean`</mark>

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>value</strong></td><td><strong><code>boolean</code></strong></td><td>Optional. Inverter state.</td></tr></tbody></table>

Gets or sets the state of the anti-aim inverter.

### :override\_hidden\_pitch

`rage.antiaim:override_hidden_pitch(value: number):` <mark style="color:purple;">`number`</mark>

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>value</strong></td><td><strong><code>number</code></strong></td><td>Hidden pitch value.</td></tr></tbody></table>

Overrides the hidden pitch to the desired value.

### :override\_hidden\_yaw\_offset

`rage.antiaim:override_hidden_yaw_offset(value: number):` <mark style="color:purple;">`number`</mark>

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>value</strong></td><td><strong><code>number</code></strong></td><td>Hidden yaw offset value.</td></tr></tbody></table>

Overrides the hidden yaw offset to the desired value.

## 🔗 <mark style="color:blue;">`exploit`</mark>

### :get

`rage.exploit:get():` <mark style="color:purple;">`number`</mark>

Returns the exploit charge as a unit interval (value in the range \[0, 1]).

### :allow\_charge

`rage.exploit:allow_charge([value: boolean])`

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>value</strong></td><td><strong><code>boolean</code></strong></td><td>Optional. If <mark style="color:purple;"><code>true</code></mark>, allows exploit charge. If <mark style="color:purple;"><code>false</code></mark>, blocks exploit charge. Defaults to <mark style="color:purple;"><code>true</code></mark></td></tr></tbody></table>

Allows/blocks exploit charge.

### :allow\_defensive

`rage.exploit:allow_defensive([value: boolean])`

<table><thead><tr><th width="150">Name</th><th width="162.52330706200414">Type</th><th width="410.3276962436035">Description</th></tr></thead><tbody><tr><td><strong>value</strong></td><td><strong><code>boolean</code></strong></td><td>Optional. If <mark style="color:purple;"><code>true</code></mark>, allows the cheat to discharge defensive exploit. If <mark style="color:purple;"><code>false</code></mark>, blocks defensive exploit discharge. Defaults to <mark style="color:purple;"><code>true</code></mark></td></tr></tbody></table>

Allows/blocks defensive exploit discharge.

### :force\_teleport

`rage.exploit:force_teleport()`

### :force\_charge

`rage.exploit:force_charge()`


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