âī¸Materials
local var_flags = {
["DEBUG"] = 0,
["NO_DEBUG_OVERRIDE"] = 1,
["NO_DRAW"] = 2,
["USE_IN_FILLRATE_MODE"] = 3,
["VERTEXCOLOR"] = 4,
["VERTEXALPHA"] = 5,
["SELFILLUM"] = 6,
["ADDITIVE"] = 7,
["ALPHATEST"] = 8,
["MULTIPASS"] = 9,
["ZNEARER"] = 10,
["MODEL"] = 11,
["FLAT"] = 12,
["NOCULL"] = 13,
["NOFOG"] = 14,
["IGNOREZ"] = 15,
["DECAL"] = 16,
["ENVMAPSPHERE"] = 17,
["NOALPHAMOD"] = 18,
["ENVMAPCAMERASPACE"] = 19,
["BASEALPHAENVMAPMASK"] = 20,
["TRANSLUCENT"] = 21,
["NORMALMAPALPHAENVMAPMASK"] = 22,
["NEEDS_SOFTWARE_SKINNING"] = 23,
["OPAQUETEXTURE"] = 24,
["ENVMAPMODE"] = 25,
["SUPPRESS_DECALS"] = 26,
["HALFLAMBERT"] = 27,
["WIREFRAME"] = 28,
["ALLOWALPHATOCOVERAGE"] = 29,
["IGNORE_ALPHA_MODULATION"] = 30,
["VERTEXFOG"] = 31
}
local var_flags_names = {}
for var_flag_name in pairs(var_flags) do
var_flags_names[#var_flags_names + 1] = var_flag_name
end
table.sort(var_flags_names)
local group_ref = ui.find("Visuals", "Players", "Self", "Chams", "Weapon"):create()
local var_flags_ref = group_ref:listable("Var Flags", var_flags_names)
var_flags_ref:set_callback(function(var_flags_ref)
local selected_var_flags = {}
for _, selected_index in ipairs(var_flags_ref:get()) do
local var_flag_name = var_flags_names[selected_index]
local var_flag = var_flags[var_flag_name]
selected_var_flags[#selected_var_flags + 1] = var_flag
end
for _, mat in ipairs(materials.get_materials("neverlose/self/weapon")) do
for _, var_flag in pairs(var_flags) do
mat:var_flag(var_flag, false)
end
for _, var_flag in ipairs(selected_var_flags) do
mat:var_flag(var_flag, true)
end
end
end, true)
events.shutdown:set(function()
for _, mat in ipairs(materials.get_materials("neverlose/self/weapon")) do
mat:reset()
end
end)
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